![]() ![]() The programmatic investment in the operational instrument will allow the women and men of the Corps to fulfil, in an even more efficient way, the missions entrusted to the Coast Guard, among others, search and rescue at sea, priority task for our organization and distinctive element of our professionalism in the field.” Thus it is much more difficult to decipher information in the code than it is in the game files.“With this new unit, the work of renewal and adaptation of the offshore naval fleet of the Coast Guard continues to cope with increasingly complex operational scenarios in which we need to focus the attention to sustainability and technological innovation. The actual game itself, as in its source code, is written in C++ (I think it might be another language, but you get the general idea). Endless Sky outfits and ships and everything else you see in-game are based on. Also, the wiki is actually based on future, unreleased content that will be pushed to the general public (that is, people who do not know how to compile the game from source for themselves) at a later date.)Īlso, I must make a distinction between what we refer to as the game's "code" and the game's "files". You should go take a look at the official wiki. The game isn't even close to completion yet there is only one complete campaign, and Michael Zahniser (the main developer) is still only 2/3 of the way through a second one.Įndless Sky is really, really fun, even if you can't understand the game's files.īut if you're a powergamer and want to be able to strategize and make effective decisions, you should start looking at them. It's a tiny game that's never coming off my SSD!Īs of 0.9.6, it is impossible to obtain a Navy license. I got about 60 hours out of it before I decided to move onto games I actually paid for rotting in my backlog, but I'm still gonna come back to this. "Okay, one more ship cap / one more quest / one more delivery" for me. It's not "whoa holy shit what a rush" fun for me, but it's still something I enjoyed. There are quite a lot of ships all with their own stats, and once you start getting more of them in your fleet, you can change absolutely everything they're equipped with provided you're not exceeding their hard limits of weapon/engine/outfit space. I needed a game to scratch the spacegame itch I had after my last choice proved lacking, and I really liked this game I apparently downloaded over a year ago and never even started until recently. Oh, and the game is pretty enjoyable as-is. But if they're already mad at you though, then their ships are ripe for the taking, riiiiiiiiight? This will probably end up pissing off the Republic and that's not really something you wanna do starting out. I mean, disable and board the ships, not edit your save file. You can still get Republic ships under your command if you want to be a naughty pilot. Relevant links: Official Site Steam Google Group Github Official Wiki Discord >! This is a spoiler sentence !< (without the spaces) becomes This is a spoiler sentence To mark spoilers, use Reddit's spoiler feature: ![]() ![]() Please keep in mind that both contain spoilers. The spoiler policy and QnA archive can be found here. It will help us immensely dealing with them. Please report posts that you think break rules, especially 4th. No redundant, lower quality versions of already existing guides/tutorials.Using flairs on posts is highly recommended, too. Hello and welcome to /r/endlesssky! Before you start posting here, please read the rules below.ĭon't abuse the userflairs. ![]()
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